EIA-Karton

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NADAKS
Spiele
Empires
Regeln
Landkarten
Tabellen
Spiel
Kalender
Vorlagen
Sequence of Play of the Game Victory Conditions Chart National Morale Values Chart  Spanish Gold Convoy Table Victory Levels Chart Minor Countries Chart Operational Possibilities Chart 
Pursuit after Combat  Commander Chart  Siege Table  Guard Commitment Table 
Naval Chart Natural Alliance Table

SEQUENCE OF PLAY OF THE GAME
1. THE POLITICAL PHASE
A. The Diplomacy Step
B. The Declarations of War Step
C. The Call to Allies Step
D. The Peace Step
E. The Creating Alliances Step
F. The Minor Country Control Step
(Fr, Rs, Tu, As, Pr, GB, Sp)
G. The Breaking Alliances Step
H. The Free State Declaration Step
I. The Declaration of Combined Movement Step

2. THE REINFORCEMENT STEP
A. The Naval Reinforcement Step
(Sp, Fr, Pr, As, Tu, Rs, GB)
B. The Army Reinforcement Step
(Sp, GB, Pr, As, Tu, Rs, Fr)
3. THE NAVAL PHASE
Perform in the Sequence:
GB (any announced), Rs, Tu, As, Pr, Fr, Sp
A. The Naval Movement Step
B. The Naval Combat Step
4. THE LAND PHASE
Perform in the Sequence:
Fr (any announced), Rs, Tu, As, Pr, Fr, Sp
A. The Depot Creation/Removal Step
B. The Land Movement Step
C. The Supply Step
D. The Land Combat Step
D.1. Resolve field, limited field and trivial combats
D.2. Resolve siege combats
E. The Guerilla Step
F. The Conquest Step
5. THE ECONOMIC PHASE
Occurs only in March, June, September, and December turns
A. The Victory Points Step
B. The Money and Manpower Collection Step
C. The Lending Money Step
D. The Manipulation Step
E. The Money and Manpower Expenditure Step
F. The Political Status Adjustment Step
G. The Civil Disorder Step
H. The Ceding Step
I. The New Political Combinations Step
J. The Levy Step
K. (The UMP Control Step)
6. THE TIME RECORD PHASE

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VICTORY LEVELS CHART
MAJOR POWER
1792-1802
1805-1815
Austria
300
330
France
320
400
Great Britain
340
370
Prussia
290
320
Spain
295
325
Russia
320
335
Turkey
285
315


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NATIONAL MORALE VALUES CHART
Type Army Factor /
ship factors
Morale
Value
Cossacks, Freikorps, Guerillas
1.0
Turkish feudal (Cav. and Inf.)
2.0
Spanish / Turkish regular Cav.
3.0
All other major power Cav.
4.0
All militia Inf.
2.0
All guard Inf.
5.0
British regular Inf.
4.5
French regular Inf. and Arty
4.0
All other major power regular Inf. and Arty
3.0
British ships
4.0
Prussian and Austrian ships
2.0
All other major power ships
3.0
Special rules for the 1792 Scenario as well as achieving or loosing dominant status may modify the morale values above...
For minor countries morale values, see reverse of the corps counters. Alway round factions up to the next tenth of a point when calculating the base morale value of a stack.

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VICTORY CONDITIONS CHART
If there are several joint victors, the choices are made alternatly but, except for C.6., no choice may be repeated. Joint victors choose in the order in which they went to war with the loser.
LIST A: For the looser in a conditional peace

A.1.
Need not remove any corps.
(Cancels B.1.)


A. 2.
Need not pay reparations
(Cancels B.3.)

A.3.
No special truce restrictions
(Cancels B.2.)

A.4.
No trade embargo
(Cancels B.6.)

A.5.
Need not cede a province.
(partially cancels B.7.)
A mionor country may still be chosen.

LIST B: For the winner in an conditional or unconditional pease
B.1.
Must remove 3 corps or half (round fractions up) of the corps currently in the home nation's army - whichever is the lesser. Choice is random but excludes Gd-Corps.
This choice may not be made if C1 or B4 is already chosen.

B.2.
May not declare war on the victor for 24 months. This choice may not be made if C.2. has already been chosen..

B.3.
Pay reparations to the victor - 1/2 of the loser's home nation tax value (printed on the map) in the next Economic Phase or 1/3 in the next two Economic Phases. All fractions are rounded up. This choice may not be made if C.3. has already been chosen.

B.4.
Victor has the use of a coprs on loan for the next 12 months. The victor has the informed choice of the corps, but a Guard, Grenadier, Artillery or Cavalry symbolled corps may not be selected. The owner is required to pay maintenance but the user pays any other expenses. The corps returns to the owner's control the instant it loses half of its army factors, even if in the middle of combar, while foraging or if besieged (treat then as a neutral if not at war with the besieging major power - see 10.3.3.) - it cannot be required to lose mor factors, if war occurs with the owning power or the twelve month period ends. This choice may not be made if B.1. or C.1. is already chosen.

B.5.
Marriage between the royal houses. Victor gains an additional 2 political points. The first of the two to declare war on the other loses an additional political point.

B.6.
Loser should not trade with Great Britain or with America (in this case Great Britain does not gain the lost American trade), at the victor's choice. If the loser does trade in defiance of this, the victor may declare war on the loser even if within normal peace time restrictions. This choice may not be made if C.7. is already chosen.

B.7.
Loser must cede one prvince of his choice and one minor country (if available) of the victor's choice
. The province must be either adjacent to the victorious major power's controlled territory and/or contain one or more of the vitor's corps. The minor country is chosen before the province. This choice may not be made if C.4. has already been chosen.
LIST C: For the winner in an unconditional peace

C. 1
This choice may not be made if B1 or B4 is already chosen. Remove home nation forces Choose one of the following:

C.1.a.
Must remove 3 corps or half (round fractions down) of the corps currently in the home nation's army - whichever is the greater. Choice is random and may include any corps.

C.1.b
Must remove a number of home nation garrison army factors equal to the original loser's home nation manpower value (printed on the map) or all home nation garrison army factors whichever is less. The choice of which factors to remove is up to the victor.

C.1.c.
Must remove two fleets of the victor's informed choice.

C.2.
May not declare war on the victor for 36 months. This choice may not be made if B.2. has already been chosen.

C.3.
Pay reparations to the victor - all of the loser's home nation tax value (printed on the map) in the next Economic Phase or 2/3 in the next two Economic Phases. All fractions are rounded up. This choice may not be made if B.3. has already been chosen.


C.4.
Cede any combination of 3 provinces and/or minor countries of the victor's choice (Less may be taken only if less is available. see Option 11.9.1.1.)
Any provinces chosen must be either adjacent to the victorious major power's controlled territory and/or contain one or more of the vitor's corps. This choice may not be made if B.7. has already been chosen.

C.5.
The victor may garrison all cities in provinces and minor countries controlled by the looser exept for capital cities. The victorious major power has unconditional access through territory controlled by the loser. (This includes the Dardanelles Sea Area.) All these effects apply until next war with each other.

C.6.
The loser must remove one leader of the victor's choice. If there are several victors that chose an uncoditional peace, all must choose this option for a specific to be removed. To recover a removed leader see 10.6.4.


C.7.
May only applied against Great Britain. Half of all money made by trade must be given to the victor for the next four Economic Phases, unless war again breaks out between the two powers. This choice may not be made if B.6. has already been chosen.


C.8.
May only applied against Austria.

The Holy Roman Empire is dissolved.

C.9.
May only applied by Austria against a major power that earlier applied C.8. to Austria.

The Holy Roman Empire is re- stablished

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SPANISH GOLD CONVOY TABLE
Dice Roll
2
3
4
5
6
7
8
9
10
11
12
Money
5
10
15
20
20
25
25
30
35
40
40
Available only in October. If Great Britain is at war with Spain, modify the cie roll by "-2". If the modified die roll is less than "2", Britain captures 15 money points and Spain gets nothing
MINOR COUNTRIES CHART
MINOR
COUNTRY
NATIONAL MODIFIERS
1805
1792
As
Fr
GB
Pr
Rs
Sp
Tu
St.
Inf
Cav
Sh
St.
Inf
Cav
Sh
Algeria*
1
2
1
1
1
0
3
N
5
5
X
N
5
5
X
Baden*
1
3
0
1
0
0
0
N
6
1
X
N
2
-
X
Bavaria*
1
3
0
1
0
0
0
N
11
2
X
N
X
X
X
Berg
1
2
0
2
0
0
0
N
X X
X
N
X
X
X
Corfu
1
1
2
0
2
0
2
Rs C
X
X
X
N
X
X
X
Corsica
0
3
2
0
0
1
0
Fr C
X
X
X
Fr C
X
X
X
Cyreneica*
0
0
0
0
0
0
2
N
5
5
X
N
5
5
X
Denmark*
1
3
0
2
2
1
1
N
6
1
19
N
6
1
29
Duchies
1
1
0
3
0
0
0
N
X
X
X
N
X
X
X
Egypt*
1
0
2
1
1
1
3
N
16
6
X
Tu FS
12
8
X
Flanders
0
4
1
2
0
0
0
Fr C
X
X
X
As C
X
X
X
Gibraltar
1
1
4
1
1
0
0
GB C
X
X
X
GB C
X
X
X
Hanover*
1
1
3
2
0
0
0
Fr C
-
-
X
GB FS
6
2
X
Hesse*
1
1
0
2
0
0
0
N
6
1
X
GB FS
5
1
X
Holland*
0
2
0
1
0
0
0
Fr FS
4
1
15
N
20
3
30
Kleves
1
1
0
2
0
0
0
Fr C
X
X
X
N
X
X
X
Lombardy*
1
2
0
0
0
0
0
Fr C
-
-
X
As FS
3
-
X
Malta
1
1
3
1
2
2
0
GB C
X
X
X
N
X
X
X
Mecklenburg
0
0
1
3
1
0
0
N
X
X
X
N
X
X
X
Morocco*
1
2
1
1
1
0
3
N
5
5
X
N
5
5
X
Naples*
1
1
1
0
0
2
0
N
8
2
5
Sp FS
10
2
5
Palatinate
3
0
1
1
0
1
0
Fr C
X
X
X
N
X
X
X
Palestine
0
0
1
0
0
0
3
Tu C
X
X
X
Tu C
X
X
X
Papacy
3
0
1
0
0
2
0
N
X
X
X
N
X
X
X
Piedmont*
1
3
0
0
0
0
0
Fr C
-
-
X
As FS
8
1
X
Poland*
0
3
2
0
0
1
0
NE
-
-
X
N
5
3
X
Portugal*
0
1
3
0
0
1
0
N
8
1
X
N
8
1
17
Rhodes
0
0
2
0
1
0
2
Tu C
X
X
X
Tu C
X
X
X
Romagna
3
0
1
0
0
2
0
N
X
X
X
N
X
X
X
Sardinia
0
2
3
0
0
1
0
N
X
X
X
N
X
X
X
Saxony*
1
1
0
3
0
0
0
Pr FS
8
2
X
N
8
2
X
Sicily*
0
1
2
0
0
1
0
N
X
X
(5)
Sp FS
X
X
(5)
Sweden*
1
3
3
1
0
1
1
N
12
2
12
N
15
3
12
Switzerland
1
3
0
0
0
0
0
Fr C
X
X
X
N
X
X
X
Syria*
0
0
1
0
0
0
3
Tu FS
5
6
X
Tu FS
5
6
X
Tripolitania*
0
0
1
0
0
0
3
N
5
5
X
N
5
5
X
Tunisia*
0
0
0
0
0
0
2
N
5
5
X
N
5
5
X
Tuscany
1
3
0
0
0
1
0
N
X
X
X
N
X
X
X
Venetia*
3
2
1
1
1
1
0
As C
-
-
(1)
As C
-
-
(1)
Wurttemberg*
1
2
0
1
0
0
0
N
4
1
X
N
4
1
X
N = State begins in a neutral condition;
C = state is a conquered country from...;
FS = state is free state under the control of...;
NE = This state is not in existence,
* = possible free state
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OPERATIONAL POSSIBILITIES CHART

Chit Choices
A  T  T  A  C  K  E  R
OUTFLANK
ASSAULT
ESCALATED
ASSAULT

ECHELON
PROBE
D

E

F

E

N

D

E

R
OUTFLANK
A 1-2 1-4 2-4
D 1-2 1-4 2-4
( A )
A 2-3 3-3 3-3
D 2-1 2-1 2-2
( I )
A --- 3-1 3-1
D --- 4-4 4-4
A 3-3 4-3 3-3
D 3-1 3-1 3-2
( I )
A --- 4-1 4-1
D --- 5-4 5-4
A 2-1 3-1 3-2
D 2-1 2-1 2-1
( I )
A --- 2-1 1-1
D --- 3-3 3-4
A 2-1 4-2 4-3
D 2-1 2-1 1-1
( I )
A --- 4-2 4-2
D --- 2-3 2-2
COUNTER-
ATTACK

A 2-1 2-1 2-2
D 2-3 3-3 3-3
( I )
A --- 4-4 4-4
D --- 3-1 3-1
A 3-1 4-2 3-2
D 3-1 4-2 3-2
( B )
A 4-1 5-2 4-2
D 4-1 5-2 4-2
( B )
A 1-2 3-4 2-4
D 3-1 4-1 2-1
A 1-1 1-3 2-2
D 3-2 3-2 4-2
ESCALATED
COUNTER
ATTACK

A 3-1 3-1 3-2
D 3-3 4-3 4-3
( I )
A --- 5-4 5-4
D --- 4-1 4-1
A 4-1 5-2 4-2
D 4-1 5-2 4-2
( B )
A 4-1 5-2 4-2
D 4-1 5-2 4-2
( B )
A 2-2 4-4 3-4
D 3-1 4-1 2-1
A 2-1 2-3 3-2
D 4-2 4-2 5-2
CORDON
A 2-1 3-1 2-1
D 3-2 4-2 4-3
( A )
A 4-1 4-3 4-1
D 2-1 2-1 3-1

RIVER
A 4-1 4-2 4-1
D 2-1 3-1 4-1
A 5-1 5-3 5-1
D 3-1 3-1 4-1

RIVER
A 5-2 5-2 5-1
D 3-1 4-1 5-1
A 2-1 3-1 4-1
D 3-1 4-2 4-3
( C )
RIVER
A 2-1 3-1 3-1
D 4-1 4-2 4-3
A 1-1 4-2 4-2
D 1-2 2-1 3-1

RIVER
A 1-1 4-1 4-1
D 1-2 3-1 3-1
WITHDRAW
Throw strategic rating +1 or less to withdraw. If not succesful:
A 2-2 --- ---
D 1-1 --- ---
( D ) ( H ) ( I )
A --- 3-4 3-4
D --- 1-1 1-1
Throw strategic rating or less to withdraw. If not succesful:
A 4-2 4-2 4-3
D 1-1 1-1 1-1
( H )
Throw strategic rating or less to withdraw. If not succesful:
A 5-2 5-2 5-3
D 2-1 2-1 2-1
( H )
Throw strategic rating +1 or less to withdraw. If not succesful:
A 3-1 3-2 3-3
D 1-1 1-1 2-1
( H )

AUTOMATIC
WITHDRAWAL
 

DEFEND
A 2-1 3-1 3-1
D 3-1 4-1 4-2
( E ) ( I )
A --- 2-4 4-4
D --- 1-1 1-1
A 3-1 3-1 2-1
D 4-1 4-2 4-3
( F ) ( G )
A 3-1 3-1 2-1
D 5-1 5-2 5-3
( F ) ( G )
A 1-3 2-3 2-4
D 4-1 3-1 2-1
A 1-1 3-1 3-3
D 3-2 3-1 2-1
( G )
Results give the Casualty level first and the morale level second.
NOTES:
Reinforcing attempts: Roll strategic rating (modify by "-1" if in mountain, forest, marsh or crossing river)
( A ) Armies are not split into pinning and outflanking forces.
( B ) A side's final morale level is increased by "+1" if commanded by a Turkish leader.
( C ) An Austrian commander adds "+1" to Combat Resolution Chart die rolls (net maximum "+1").
( D ) If the outflanking force does not arrive after the first combat round, the defender automatically withdraws before the sedonf combat round and cannot be pursued.
( E ) The attacking commander's strategic rating is increased by "+1".
( F ) Tactical ratings are ignored for the modification of die rolls (i.e. Commander Chart is not used).
( G ) The defender's final morale level is increased by "+1" if commanded by a russian leader.
( H ) If defender is all cavalry and/or cossacks/freikorps, strategic rating is increased by "+1" (see option 12.3.3.2).
( I ) Outflanking force if modified strategic rating or less is rolled. Modifiers to strategic rating are "-1" in forest, mountain or marsh area and "+2" at end of second round (7.5.2.12.1.1).
MODIFIERS:
Forest: Casualty level is reduce by "-1" for both sides".
Mountain: The attacker's casualty level is reduced by "-1".
Desert: The morale level is increased by "+1" for both sides.
Marsh: The casualty level is reduced by "-1" and the morale level is increased by "+1" for both sides.
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PURSUIT AFTER COMBAT
PURSUIT CLASS TABLE
PURSUIT LOSS
PURSUIT TABLE
Victor's
Morale
Loss
Number of
combat rounds
1 Cavalry factor =

3 Non-Milita factors
(e.g. inf, gd, arty)=

6 Militia factors
Die
roll
Pursuit Class Number
1
2
3+
6
5
4
3
2
1
< 1,0
6
5
4
1
15%
10% 10% -
-
-
1,0 - 1,9
5
4
3
2
15%
15% 10% 10% -
-
2,0 - 2,9
4
3
2
3
30% 30% 15% 15% -
-
3,0 - 3,9
3
2
none
4
45% 45% 30% 20% 10% -
> 3,9
2
none
none
5
60% 60% 45% 30% 15% 10%
Always use Pursuit class number "1" vs. forces withdrawing after a day's combat.


In limited field combats (see 7.5.4.2.3) only the relieving force may be pursued or only the relieving force cavalry may be used for pursuit.
6
90% 75% 60% 45% 30% 15%
7
120% 90% 75% 60% 45% 15%
Modifiers:
"+1" to die roll with pursuing cavalry leader
"-2" column shifts to right in Marsh area
"-1" column shift to right in fores, mountain, desert areas
COMMANDER CHART
Defend.
Comm.
Tactic.
Rating
Attacking Commander's
Tactical Rating
0
1
2
3
4
5
0
-1\-1
-1\0
-1\0
-1\+1
-1\+1 -1\+1
1
0\-1
-1\-1 -1\0 -1\0 -1\+1 -1\+1
2
0\-1 0\-1 0\0
-1\0 0\+1
-1\+1
3
+1\-1
0\-1
0\-1
0\0
0\+1
0\+1
4
+1\-1 +1\-1 +1\0
+1\0 +1\+1
0\+1
5
+1\-1 +1\-1 +1\-1 +1\0 +1\0 +1\+1
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SIEGE TABLE
Die roll
Result
-1 to +1
Sortie?
+2 to +3
NR
+4 to +7
Breach
Modifiers:
0, -1, -2 or -3 for City siege value
+1 if the city is undergarrisoned
Sortie?: If the defender elects to sortie, one die is rolled: "1-4" = besieger loses 1 factor; "5-6" = defender loses 1 factor
NR: No result
Breach: May lead to "honours of war", "surrender" or an "assault"

GUARD COMMITMENT TABLE
Die
roll
Morale level shift
Notes
+1
+2
Result is the number
of extra guard factors
lost. Only French and
Russian Guards may
make a "+2" shift.
1
0
1
2
0
1
3
1
2
4
1
2
5
2
3
6
2
4
British or Spanish guards may not be used for this purpose.


NAVAL CHART

A  T  T  A  C  K  E  R
Melee
(C)

Linear
Attack
(C)

Linear
Defend
(D)

D

E

F

E

N

D

E

R

Melee
(C)

A:
1-1
4-2
5-2

D:
1-1
4-2
5-2
A:
2-1
3-2
4-3

D:
1-1
1-1
1-1
(A)
A:
-
2-1
2-1

D:
-
3-3
4-4
A:
3-2
4-2
5-3

D:
1-1
1-1
1-1
(B)
A:
-
1-1
1-1

D:
-
4-4
4-4
Linear
Attack
(C)

A:
1-1
1-1
1-1

D:
2-1
3-2
4-3
(A)
A:
-
3-3
4-4

D:
-
2-1
2-1
A:
2-2
3-2
4-2

D:
2-2
3-2
4-2





A:
2-2
3-2
4-2

D:
1-2
2-2
3-3





Linear
Defend
(D)

A:
1-1
1-1
1-1

D:
3-2
4-2
5-3
(B)
A: -
4-4
4-4

D:
-
1-1
1-1








A:
1-2
2-2
3-3

D:
2-2
3-2
4-2








A:
1-1
2-1
3-1

D:
1-1
2-1
3-1
Notes:
(A)  Roll 1 - 4 after each round to close
(B)  Roll 1 - 3 after each round to close
(C)  + 1 Bonus to combat die roll if majority of ships are British
(D)  + 1 Bonus to combat die roll if majority of ships are French
Nelson may substract 1 or 2 from closing die roll. The same modifiers must be added to the leader casualty die roll after combat.
Pursuit after combat (general chase)
Victor's morale loss
0,0-0,5
0,6-1,5
1,6-2,5
2,6-3,5
>3,6
Roll once on table
5 - 1
4 - 1
3 - 1
2 - 1
1 - 1
Modifiers: Forces using Linear Defend substract 1 from the die roll


NATURAL ALLIANCE TABLE
Controlled Major Power
Uncontrolled Major Power
Austria
France
Great Britain
Prussia
Russia
Spain
Turkey
Austria

0
+3
-1
+1
0
-2
France
-1

-10
-3
-2
0
+1
Great Britain
+3
-10

+2
-1
+1
0
Prussia
-1
-2
+2

+3
0
0
Russia
+1
-1
-1
+3

0
-3
Spain
0
0
+1
0
0

-1
Turkey
-2
+1
0
0
-3
-1



Weitere Tabellen folgen...


© 2003 - Dirk Arndt